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Unreal engine free character models
Unreal engine free character models






unreal engine free character models unreal engine free character models

If you look at the FPS template, you can see how this is done: there is a mesh for the full body and a separate mesh for just the arms. If you only want to hide a certain portion of the mesh, you’ll need to have the mesh split into several components. Instead, just call the Hidden in Game node directly off the mesh you want to hide. In the image above, you’re casting to yourself, which is unnecessary. It looks like you’re setting this up in your Character Blueprint, so you can skip the Casting step. I’ll enter a bug report for that and see what the developers say. Hm, I’m seeing the same thing with the shadows pausing after a bit.








Unreal engine free character models